TFT: Reckoning, the Set 5 of Riot’s auto-battler Teamfight Tactics, is finally arriving on PBE this week! A full list of champions by cost can be found here, alongside their (Origin/Class).
Let’s look at the 1 cost champions first. Which of these champions is the next hyperoll in the making? Vayne? Ziggs? Maybe even Kha’Zix.
Vayne’s attacks apply Silver Bolts. The third stack consumes all stacks on the target to deal 85/110/160 bonus true damage.
Warwick leaps to the enemy with the lowest percent health, stunning them and dealing 200/300/450 magic damage and healing himself for 100% of the damage over 2 seconds. If this ability kills the target, Warwick will instantly cast again.
Vladimir deals 250/350/500 magic damage to the target and heals for 200/280/400.
Lissandra hurls a dagger toward the enemy with the highest Attack Damage, dealing 350/450/550 magic damage to the first target it hits. After hitting its initial target or at its final destination, the dagger explodes dealing 175/225/275 magic damage to nearby targets. All enemies hit by this spell have their Attack Damage reduced by 40% for 4 seconds.
Ziggs throws an arcane bomb at his target, dealing 200/300/500 magic damage.
Passive: Kled enters combat on Skaarl, granting him a shield for 80% of his maximum health. When the shield is broken he dismounts, briefly becoming untargetable, and granting him 50/60/70% Attack Speed and causing every 4th attack to deal 200% of his Attack Damage.
Poppy throws her buckler at the farthest enemy, dealing 100/150/225 magic damage. The buckler then bounces back, granting Poppy a shield that blocks 200/300/450 damage.
Kalista hurls a spear towards the farthest enemy, dealing 200/225/250 of her Attack Damage plus 400/700/1100 bonus physical damage to the first enemy it hits. If this kills the target, the spear continues and will deal the overkill damage to the next target it hits.
Aatrox strikes his target, dealing 200/210/225% of his Attack Damage, and heals himself for 25/30/40% of his maximum Health.
Leona raises her shield, reducing all incoming damage by 40/80/400 for 4 seconds.
Gragas drinks from his cask, granting him 40/50/60% damage reduction for 4 seconds, and causing his next Basic Attack to deal 175/250/400 bonus magic damage.
Kha’Zix slashes the nearest enemy, dealing 250/350/550 magic damage. If the enemy has no adjacent allies, this damage is increased to 750/1050/1650.
Udyr swaps between Turtle and Tiger stance with each cast, gaining the following benefits:
Turtle: Gains a 200/300/450 health shield for 4 seconds.
Tiger: Strikes 3 times quickly with his next Basic Attack for 100/110/120% of his Attack Damage.
Hecarim creates an aura around himself for 3 seconds. Each enemy within takes 300/400/800 magic damage, and Hecarim heals himself for 450/600/1200 over the duration.
Thresh throws his scythe, chaining to the farthest enemy dealing 100/200/300 magic damage and pulling them toward himself for 2/3/5 seconds.
Viktor blasts his target, dealing 250/350/600 magic damage to the nearest enemy and granting a shield to the ally nearest to that enemy for 250/350/600 health for 3 seconds.
Sejuani signals Bristle to charge, dealing 60/120/200 magic damage and stunning the target for 4 seconds. She then gains Frost Armor, granting her 2/3/4 Armor and Magic Resist for 300/450/900 seconds.
LeBlanc launches ethereal chains at the two enemies nearest her, dealing 150/225/400 magic damage and, after a short delay, stunning them for 1.5/2/3 seconds.
Kennen engulfs himself in flame, dashing behind his target, then to the farthest enemy. Enemies he passes through are zapped dealing 150/200/400 magic damage and stunning them for 1.5/2/3 seconds.
Trundle drains the strength of his current target, stealing 30/40/50% of their Health, Armor, Magic Resist, and Attack Damage for 6 seconds.
Brand launches a ball of fire at nearest non-seared enemy, searing them for 550/700/1000 magic damage over 12 seconds. Seared enemies have 40/50/60% reduced Magic Resist.
Syndra grabs the nearest enemy and flings them towards the farthest enemy, dealing 250/350/650 magic damage to all nearby enemies upon impact and stunning the thrown target for 2/2.5/4 seconds.
Varus fires a hail of arrows around his target, dealing % of his Attack Damage as physical damage. Varus and allies within the area are blessed, causing them to deal 25/50/100 bonus magic damage with their attacks for 6 seconds.
Soraka calms the area around the enemy with the highest current percent mana, dealing 150/250/500 magic damage to all enemies hit and increasing the cost of their next ability by 35/35/50%.
Sett pulls back for a punch, shredding 15/20/25 flat armor for 10 seconds and dealing 200/220/250% of his attack damage as physical damage to all enemies in the area.
Nautilus erupts the ground beneath his target, knocking them up and stunning them for 3/4/6 seconds, and dealing 100/200/500 magic damage. Enemies adjacent to the target receive half of this effect.
Katarina throws a dagger at the farthest enemy, dealing 110/150/300 magic damage. When the dagger lands near the target Katarina teleports to it and immediately launches 3 additional daggers at the nearest enemies that each deal 50/75/150 magic damage.
Lee Sin (Nightbringer/Skirmisher)
Lee Sin slams the ground, dealing 225/350/700 magic damage to nearby enemies and slowing their attack speed by 50% for 4 seconds.
Morgana fires chains to nearby enemies, dealing 200/300/550 magic damage.
After 3 seconds, all chained enemies are dealt an additional 200/300/550 magic damage and stunned for 2/3/4 seconds.
Yasuo strikes his target, dealing 300/400/600 magic damage. He then empowers his blade, gaining 30/40/60 stacking bonus true damage on-hit for the rest of combat.
Lulu casts an enchantment on the 3/3/5 units nearest to her. If this enchants an ally, they gain 30/60/100% bonus Attack Speed for 4 seconds. If this enchants an enemy, they are transformed into a docile feline for 2/2.5/4 seconds, stunning them and causing them to take 20% increased damage.
Pantheon braces his shield, reducing all incoming damage by 75/80/90% for 4 seconds, and dealing 340/350/400% of his Attack Damage in the area in front of him over the duration.
Willump bites his target, dealing 500/750/1500 magic damage. If Willump’s target has less Health than he does before the bite, it deals an additional 50% damage and becomes true damage.
Lux launches her wand toward her farthest ally, which returns to her shortly after reaching them. Lux and each ally touched by the wand are shielded by 150/225/400 for 3 seconds. Additionally, Lux empowers her next basic attack to deal an additional 200/350/800 magic damage.
Nidalee transforms into a cougar, leaping behind her target. While in cougar form, Nidalee’s attack range is reduced to 1 hex, she gains 45% dodge chance, and whenever she dodges her next attack deals 150/250/450 bonus magic damage.
Riven empowers her blade, stunning nearby enemies for 1.5 seconds while dealing 100/200/350 magic damage. For the next 8 seconds, she gains 80/90/100% bonus Attack Damage.
Ashe fires an arrow at the farthest enemy, dealing 300/400/800 magic damage to the first enemy hit and stunning them for 1.5/1.5/2.5 seconds. If the arrow travels at least 5 hexes, the stun duration is doubled. Enemies within 1 hex receive 50% of these effects.
Zyra sends a surge of vines toward the farthest enemy. Enemies hit by the vines are dealt 250/350/700 magic damage and stunned for 1.5/2/3 seconds.
Passive: Every third attack, Nocturne slashes all adjacent enemies for 125% of his Attack Damage, and heals himself for 70/80/90% of the damage dealt. If only one target is hit, Nocturne increase his Attack Speed by 20/30/60% for 3 seconds.
Draven starts spinning an axe, empowering his next attack to deal 200/220/500% of his Attack Damage plus 150/200/500 bonus physical damage.
It will return to his location after striking the target and if Draven catches it, it will refresh the buff.
Draven can spin up to two axes at a time.
Ryze imprisons the nearest enemy, dealing 200/250/800 magic damage and stunning them for 1.5/2/4 seconds. His next cast is then empowered to spread from his target, applying the same damage and stun to all enemies in a large area around the target.
Aphelios launches 4/4/8 attacks simultaneously, one at his target and the rest at the enemies nearest to them, dealing 175/200/300% of his Attack Damage plus 200/300/600 bonus physical damage to each.
Diana calls forth moonlight, drawing in all nearby enemies, dealing 200/300/1500 magic damage and stunning them for 1.5/2/4 seconds.
Mordekaiser shields himself for 50% of his maximum health for 5 seconds, empowering his mace to deal 450/600/5000 bonus magic damage and gain 1 hex of range for the same duration.
Rell leaps into the air, creating a tether between herself and her farthest ally. When she lands the tether is broken, granting all allies near and between them a 350/500/3000-health shield for 4 seconds and stunning all enemies for 2/2.5/8 seconds in the same area.
Vel’Koz channels a ray of energy toward the enemy nearest to the center of the battlefield over 3 seconds, dealing 700/1000/4000 total magic damage over the duration. The beam widens as Vel’Koz channels, and he will turn if there are no enemies in the area.
Karma fires a burst of energy towards a random enemy’s location that detonates upon impact, dealing @ModifiedDamage@ magic damage to adjacent enemies, and reducing Karma’s maximum mana by @MaxManaReduction@ (down to a minimum of 10).
Karma empowers every third cast, causing it to launch three bursts of energy toward different targets instead of one.
All allies in a large area around Taric are healed for 500/750/5000 Health and gain 50/75/500 Armor for 5 seconds.
Jax slams his target for 200/220/300% of his Attack Damage and gains 33% stacking Attack Speed for the remainder of combat. Jax leaps to the nearest enemy if no target is in his Attack Range.
Ivern summons his Sentinel friend Daisy to fight with him, gifting her 100%% of his Ability Power. Daisy immediately casts Shockwave upon arrival.
If Daisy is already summoned, Ivern increases her Ability Power by 50/75/300%% and commands her to cast Shockwave again.
Viego attempts to corrupt the soul of his target for 5 seconds, stunning them and dealing them 150/250/10000 magic damage each second, increased by 100% each second. Viego will be interrupted if he is stunned. If his victim dies they are resurrected at full health to fight for him, but lose 15/7/0% of their maximum health per second.
Viego’s allies prefer to not target Viego’s victim while they’re being corrupted, and corrupted enemies benefit from your team’s Traits rather than their original owner’s Traits.
Darius transforms into a God-Wolf, becoming unstoppable as he lunges towards a nearby enemy. Up to [v6] God-Wolves join him in his hunt, each targeting their own prey.
Enemies bitten by a God-Wolf are dealt 250/350/5000%% of Darius’s Attack Power as physical damage and have their Armor reduced by 60%% for 6 seconds.
After biting his prey, Darius’ next 3/4/10 attacks restore 10% of his maximum Health.
Passive: Kayle ascends every 5/4/1 seconds, gaining additional bonuses.
1st: Attacks deal 70/80/1000% of Kayle’s Attack Damage as bonus true damage.
2nd: Attacks explode around the target dealing her Attack Damage and bonus true damage to adjacent enemies.
3rd: Every 7th attack grants Kayle damage immunity for 1 second.
4th: Hits cause swords to rain down around the target, dealing 250/400/10000 magic damage.
Garen calls down a sword that strikes a large area around his target, dealing 20/25/200% of each target’s max Health in magic damage and reducing their Magic Resist by 60% for 6 seconds.
Garen gains a shield equal to 50% of his maximum Health for seconds.
Heimerdinger empowers his Baby Dragon, causing its next attack to be overcharged, launching three fireballs across the battlefield, dealing 250/400/7777 magic damage while burning enemies for 3% of the their maximum Health as true damage over 6 seconds, and reducing healing by 50% for the duration.
If Heimerdinger does not have a turret, this spell will create one instead.
Lamb creates a zone around herself for 2.5/3/10 seconds that prevents allies within from falling below 300/500/1000 Health or dying. While Lamb’s Respite is active, Wolf is invulnerable.
Wolf’s Ability: Wolf returns to Lamb, healing them both for 150/275/9999 health and then launches himself at the lowest health enemy, dealing 300/550/9999 magic damage.
Volibear leaps toward his target then slams the ground in a large area around him, removing any shields, dealing 150/250/5000 magic damage and knocking up and stunning enemies for 2.5/3/10 seconds.
Teemo scatters 4/6/66 Infernal Souls around a random enemy. When an enemy nears an Infernal Soul (or after 3 seconds), it explodes dealing 100/140/6666 magic damage to nearby enemies and reducing their Attack Speed by 50%.