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TFT 11.13 Patch Rundown: Yasuo, Ryze and Karma nerfs

Riot released the TFT 11.13 Patch Preview on twitter on Friday. Mortdog followed it up today with the TFT 11.13 Patch Rundown video and provided all the details for the patch. The most notable items include Ryze, Yasuo, and Karma nerfs in the upcoming patch. The Ryze nerf is unsurprising. Dark Blue Buff Ryze has taken over the meta over the last week, and the balance team is finally doing something about the “full team” CC that Ryze puts out.

System Changes

The overall changes sum up to: fewer special items and fewer emblems in Armories.

  •  Magnetic Remover and Reforger can no longer appear in enhanced armories
  • 2 full items + 2 special items armory has been replaced with a 4 full items Armory
  • 2 components + 2 special items armory replaced with 2 components + 2 full items armory
  • Changes of a 4-2 Armory have been increased:
    • Chances of seeing a Special Item are dramatically reduced
    • Chances of seeing an Emblem are slightly lower
    • Changes of seeing components and full items are slightly higher
  • Odds of a 5-2 Armory have been decreased
    • Chances of seeing a special item are drastically reduced
    • Chances of seeing an Emblem or component are slightly lower
    • Chances of seeing a full item are slightly higher
  • Odds of a Late Game (6-2 or 7-2) Armory haven’t been changed
    • Chances of seeing a special item or emblem are lower for these armories

 

Large Trait Changes

Skirmisher

Max HP Shield 25/40/60% → 25/45/75%

 

Large Champion Changes

Kled

Attack Speed 0.70 → 0.75

Kled now gains bonus damage every 4th attack even while mounted.

 

Poppy

Mana 40/80 → 30/70

Spell Damage 150/250/350 → 150/250/400

Spell Shield 250/350/450 → 250/375/525

 

Kennen

Mana 50/125 → 60/125

Spell Damage 150/200/250 → 150/225/350

 

Trundle

Mana 0/60 → 30/80

Reworked Spell: Trundle drains his targets strength, reducing their HP, Armor, MR, and AD by 35% and granting himself 100/300/200% (scales on AP) of the drained stats for 8 seconds.

 

Ashe

Spell Damage 300/400/600 300/450/750

 

Nidalee

Reworked Spell: Nidalee transforms into a cougar and leaps behind the lowest HP enemy. While in cougar form, Nidalee gains 45% dodge change, 40/50/75% attack speed, and her attacks become melee attacks that deal 200/300/600 bonus magic damage every 4th attack.

 

Yasuo

Spell Damage 300/400/750 → 250/350/700

Spell On Hit Damage 30/40/75 → 25/35/70

 

Ryze

Attack Speed 0.75 → 0.80

Ryze’s empowered spell now stuns secondary targets for half the stun duration. Main target is still stunned the full duration.

 

Kayle

HP 500 → 650

AD 60 → 75

Attack Speed 1.0 → 1.1

Autos per invulnerability 10 → 15

Ascension 4 AOE Spell Damage 200/300/10,000 → 80/125/4,000

 

Large Item Changes

Shadow Infinity Edge

Now deals self damage on attack and ability cast rather than every instance of damage.

 

Ionic Spark

Percent of caster mana as damage 200% → 250%

 

Shadow Sunfire Cape

Self Burn Duration Entire Combat → 8 Seconds

 

Small Trait Changes

Dragonslayer

Self AP 30/80/140 → 30/70/140

 

Forgotten

AD & AP 30/70/140 → 25/60/125

Bonus per Shadow Item 10% → 15%

 

Ironclad

Armor 40/90/180 → 35/85/170

 

Knight

Damage Reduction 15/40/80 → 20/40/70

 

Legionnaire

Attack Speed 25/60/110/180% → 25/60/110/195%

 

Ranger

Attack Speed 70/180% → 75/180%

 

Redeemed

AP/Armor/MR 30/60/90 → 30/60/100

 

Renewer

HP & Mana Regen 3/6/10% → 3/6/9%

 

Small Champion Changes

Ziggs

HP 500 → 450

Spell Damage 250/350/450 → 250/375/525

 

Varus

Spell AD Ratio 150/160/180% → 150/155/165%

 

Katarina

Spell Damage 200/250/420 → 180/250/420

Secondary Spell Damage 100/125/210 → 90/125/210

 

Lee Sin

Spell Damage 250/350/750 → 250/350/700

 

Lux

Spell Shield 150/225/400 → 125/200/400

 

Zyra

Spell hitbox has been widened slightly.

 

Aphelios

Base Spell Damage 100/150/300 → 125/150/300

 

Jax

Attack Speed 0.85 → 0.90

 

Karma

Spell Damage 240/300/700 → 225/280/700

 

Rell

Spell Shield 350/500/3000 → 300/450/3000

 

Taric

Mana 100/200 → 120/200

 

Teemo

Spell Damage 140/175/666 → 130/160/666

 

Volibear

Mana 100/200 → 110/200

 

Small Item Changes

Shadow Archangel Staff

Mana Ratio 400% → 350% (reversion)

 

Giant Slayer

HP Threshhold 1750 → 1650

Bonus Damage 80% → 75%

 

Shadow Locket of the Iron Solari

Armor & MR 70 → 60

 

Redemption

AOE Damage Reduction 30% → 25%

 

Bug Fixes

  • Fixed a bug where getting 8 Assassins would turn off the Assassin bonus
  • Wolf, Daisy, Heimerdinger’s turret, and Zz’Rot’s Voidspawn now correctly have 130% base critical strike damage
  • Reforger will no longer reforge shadow components into the same component
  • Shadow Sunfire Cape now properly applies its self burn if equipped mid-combat
  • Revive effects (ex: Guardians Angel, Revenant) will no longer trigger if its holder is affected by Kindred’s ability
  • Teemo will now display correctly in the Shop as costing Health when rolled from a Loaded Dice
  • Cavalier spat bugs (like this one) should now be fixed as well (per Mort)