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TFT Patch 11.12: Patch Rundown with LeBlanc and Hecarim nerfs

Mortdog released his bi-weekly patch rundown video on Sunday, June 6th. The rundown covers the TFT patch 11.12 detail which was summarized in the patch preview late last week. Mortdog and Statikk covered all the buffs, nerfs, and adjustments in patch 11.12. They also addressed the new chase traits and Armory changes added in patch 11.12. Two of the biggest changes in this patch are the nerfs to LeBlanc and Hecarim. Both units were hit hard, and Mortdog called out “LeBlanc is no longer a carry. She is now a utility champion.” He cautioned that there may be further changes to Hecarim before the patch goes live; we’ll update these notes as needed. Additional updates per Mort’s twitter have been added below.

Patch Rundown Video

**Official Patch Notes**

System Changes

 

Armory

3-2 Armory: 1 Shadow item and 1 Regular item

4-2, 5-2, 6-2, and 7-2 now have a chance for a bonus Armory. These Armories can include consumables (reforger and loaded dice are back), Spatulas, Components, Full items & Emblems. All players will not get the same Armory, but will get the same quality items in their armory. For example, all players may get an armory which has 1 item and 3 Emblems. Early game bonus Armories which contain emblems are more random, but later game Armory Emblems will be tied to the traits you currently have.

 

Shop Rates This entire section was reverted before release

Level 4 55/30/15/0/0% → 50/30/20/0/0% (Mort’s slide has a typo)

Level 5 45/33/20/2/0% → 40/33/25/2/0%

 

Loot Orbs

Consumables (reforger, loaded dice, and magnetic remover from Set 4.5) can now drop from loot orbs in rare instances. These do not replace anything and are simply and additional bonus to the normal drops.

 

All Champions

Base Critical Strike Damage 150% → 130%

 

Trait Changes

Read about the exciting new chase traits here.

 

Abomination 

New: The monstrosity now removes AS slows and AD reduction effects when he casts his spell.

Armor & MR 40/50/60 → 40/65/75

Base AD 100/160/220 → 90/150/200

Bonus AD 10/16/22 → 9/15/20

 

Cavalier (updated)

Damage reduction 20/30/35% → 20/25/30%

 

Dawnbringer

Bonus Damage 10%15%12% (updated)

 

Redeemed

Armor/MR/AP 30/50/7030/55/80 → 30/60/90 (updated)

 

Skirmisher

Max HP Shield 20/40% → 25/40%

 

Revenant (updated)

% Health once revived 10/40/100 → 10/40/75

 

Champion Changes

 

1 Cost

 

Lissandra

Primary Spell Damage 250/300/400 → 280/330/450

Secondary Spell Damage 125/150/200 → 140/165/225

 

Vayne

Spell Damage 65/90/140 → 70/100/140

 

Vladimir

Mana 0/85 → 0/80

 

Ziggs (updated, nerf removed)

HP 500 → 450

 

2 Cost

 

Brand

Mana Lock 1 second → 1.5 seconds

Bug Fix: Brand’s cast no longer counts twice towards on-cast effects.

 

Hecarim

Mort noted that these Hecarim nerfs may change before the patch goes live. Once he tweets out the updates, we’ll follow suit.

Spell Damage 450/600/1200 → 275/350/700 → 250/350/500 (updated)

Spell Healing 300/400/800275/350/700 → 250/350/500 (updated)

Bug Fix: Damage from his ability now correctly scales with AP.

 

LeBlanc

Leblanc’s damage was nerfed into oblivion. She is now considered a utility champ by the design team.

Spell Damage 200/250/500 → 100/150/250

Stun Duration 2/2/2 seconds → 1.5/2/2.5 seconds

HP 550 → 600

 

Nautilus

AD 65 → 80

Spell Damage 150/250/700 → 200/300/750

 

Sejuani

AD 45 → 65

 

Thresh

AD 55 → 75

 

3 Cost

 

Katarina

Spell Damage 200/250/450 → 200/250/420

Secondary Spell Damage 100/125/225 → 100/125/210

 

Nunu

Mana 0/70 → 0/75

 

Riven

Spell AD Bonus 90/100/150% → 90/100/130%

AD 90 → 85 (updated)

 

Zyra

Mana 60/120 → 40/100

Spell Damage 250/350/700 → 200/325/700

 

4 Cost

 

Jax

Spell AS Bonus 20/25/60% → 30/35/100%

 

Karma

Mana Lock 1.25 seconds → 1.5 seconds (Karma with Blue Buff will now auto once between casts)

Mana 0/60 → 0/50

Mana Reduction per cast 20/20/40 → 15/15/30

Spell Damage 200/250/600 → 240/300/700

 

Aphelios (updated)

Mana 0/100 → 0/90

 

Vel’Koz (updated)

AS 0.65 → 0.75

 

5 Cost

 

Kayle

Autos per Invulnerability 7 → 10

 

Item Changes

 

Archangel Staff

Tooltip now specifies that the AP gain applies to the cast that grants the bonus AP

Mana Ratio 40% → 45%

 

Archangel Staff (Shadow)

Mana Ratio 350% → 400%

 

Bloodthirster

Lifesteal 40% → 33%

 

Riskthirster

Max HP self damage 33% → 25%

 

Hand of Justice

AD & AP 40 → 45

 

Ionic Spark

MR Shred 40% → 50%

 

Jeweled Gauntlet (Shadow)

Self Damage 15% Max HP → 100% of max Mana times star level

 

Shadow Titan’s Resolve (updated)

Damage 25% → 20%

 

Bug Fixes

 

  • Vel’Koz will now find a new target for his spell if his current target becomes untargetable (GA/Revenant)
  • Pantheon will now face his new combat target with his spell if his current target becomes untargtable (GA/Revenant)
  • Damage ticks from Pantheon’s spell can now properly critically strike and be dodged
  • Rell is now properly credited for her shielding in the Shields & Healing chart
  • Units should no longer attempt to chase Kennen if he dashes very far away