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TFT 11.11 Patch Notes

Further to the 11.11 Patch Preview we posted the other day, you can find the full TFT 11.11 Patch Notes here:

Patch 11.11 Patch Rundown

Official TFT 11.11 Patch Notes

System Changes

“Recipe Hints” are now extended. When you right-click or tap an item to view recipe hints, you can now hover or tap the completed recipe to see what the full item does!

Recipe Hints

This is a helpful change in this set since I still need help remembering the drawbacks of each shadow item. I don’t want to build shadow Rageblade on anyone without a BT or other heal, for example.

 

Shop Changes

Level 6 – 35/35/25/5/0% → 25/40/30/5/0%

Level 7 – 19/35/30/15/1% → 19/30/35/15/1% 

I thank god for this change. Hopefully this ends the level 7 lottery.

 

Carousel Shadow Item Changes

1 Shadow Item – 10% → 0%

2 Shadow Items – 75% → 70%

3 Shadow Items – 10% → 25%

 

Loot Drop Changes

All Orbs: Slightly lowered the odds of getting gold and increased the odds of getting champions of equal value.

Blue Orbs:

  • Neeko + 2g (8%) → Neeko + 2 cost Champ (6%) or Neeko + 3 cost Champ (2%)

I’d like to expand on these changes: Players now have a higher chance of getting champions instead of gold from Orbs than we did before.  Players also complained about the Neeko + 2g drop opener. Riot intends to make this a “high roll” opener now; an early 2 star Pantheon can coast a player to the mid-game.

 

Trait Changes

Abomination

Base HP – 1000/1400/1800 → 1000/1600/2200

HP per Star Level 100/140/180 → 100/160/220

Monstrosity – Cast time reduced

 

Forgotten

Bonus AD & AP – 30/70/160 → 30/70/140

This is a reversion of the change from Patch 11.10.

 

Knight

Damage Reduction – 15/40/90 → 15/40/80

This is clearly a nerf to the 6 Knight Kayle Build.

 

Skirmisher

Max HP Shield – 300/600 → 20/40%

This is the most important change to traits. This is a heavy nerf to early game skirmishers (thank god) and makes 3 star Skimishers even stronger than they were before. 2 star Skirmishers are approximately flat.

 

Spellweaver

AP 20/60 → 20/50

AP Per Cast 2/6 → 2/5

 

Champion Changes

1 Cost

Udyr

Spell AD 130/140/200% → 120/130/180%

 

Vladimir

Spell Damage 250/350/450 → 300/420/540

 

2 Cost

LeBlanc

Spell Damage 200/300/600 → 200/250/500

Stun Duration 1.5/2/2.5 seconds → 2/2/2 seconds

 

Sejuani

Spell Armor & MR Bonus 60/120/300 → 100/150/300

 

Soraka

Mana 30/80 → 30/70

 

Trundle

Spell AP Ratio 100% → 50%

Spell State Steal Duration 6 seconds → 8 seconds

 

Varus

Spell Damage 40/60/100 → 40/60/90

 

3 Cost

Lulu

Spell Attack Speed Bonus 70/80/100% → 70/80/120%

 

Morgana

HP 800 → 850

Mana 60/120 → 80/120

 

Pantheon

Spell Damage Reduction 75/80/90% → 65/65/65%

 

Nidalee

Spell Damage 100/150/375 → 120/180/450

 

Riven

Spell AD Bonus 90/100/130% → 90/100/150%

 

4 Cost

Aphelios

AD 70 → 75

 

Draven

Spell AD Multiplier 180/200/260% → 170/180/340% 

Spell Bonus Damage 150/200/500 → 150/200/800 

 

Ivern

Bugfix: Daisy now properly stars up with Ivern. HP stays the same, but AD increases per star level.

Bugfix: Daisy now properly uses correct spell damage and stun duration instead of always the 1-star values.

 

Karma

Spell Damage 180/240/700 → 200/250/600

 

Jax

Spell Attack Speed 30/35/50% → 20/25/60%

 

Mordekaiser

Mana 0/70 → 0/80

 

Velkoz

Spell Damage 1000/1250/4000 → 900/1150/4000

 

5 Cost

Darius

Mana 30/100 → 40/100

Spell Armor Shred 70% → 50%

Armor Shred Duration 10 seconds → 8 seconds

Spell AD 160/200/2000% → 180/220/2000%

Healing per auto post spell 10% → 15/20/50%

Healing Hits 3/4/10 → 2/2/2

 

Garen

Mana 30/100 → 40/100

Spell MR Shred 70% → 50%

MR Shred Duration 10 seconds → 8 seconds

 

Heimerdinger

Spell Damage 400/600/7777 → 500/650/7777

 

Kayle

HP 700 → 500

 

Volibear

Mana 80/200 → 100/200

 

Item Changes

Archangel Staff

Tooltip now specifies that the AP gain applies to the cast that grants the bonus AP.

Mana Ratio 35% → 40%

 

Shadow Archangel Staff

Mana Ratio 300% → 350%

 

Shadow Bloodthister

Attack Speed Duration 3 seconds → 4 seconds

 

Deathblade & Shadow Deathblade

Starting stacks 3 → 4

 

Shadow Hextech Gunblade

Heal Target Nearest Ally with missing HP → Ally with lowest percent HP

 

Shadow Last Whisper

Armor & MR Shred 50% → 70%

 

Redemption

Missing HP Heal 25% → 20%

 

Statikk Shiv & Shadow Statikk Shiv

MR Shred 70% → 50%

 

Shadow Trap Claw

**REWORK** When combat begins, the holder and allies within 1 hex in the same row gain a shield that blocks the first enemy ability.

 

Bug Fixes

  • Blue Buff and Very Dark Blue Buff now pop off of Champions with no mana
  • Kled will now properly receive start of combat effects before triggering his shield (in order to benefit from effects like Chalice of Power)
  • Redemption’s healing now shows up on the Shields & Healing combat recap
  • Self damage from Shadow Items no longer provide stacks to Titan’s Resolve
  • Fixed some loading screen tips that weren’t accurate with respect to Hyper Roll
  • The following Champion’s physical abilities no longer still deal their damage despite triggering Trap Claw
    • Aatrox, Aphelios, Jax, Kalista, Sett, Varus
  • Zz’Rot Voidspawn corrupted by Viego now have the proper stats and effects
  • Fixed a rare issue where units could benefit from the Invoker trait despite it not being active
  • Zz’Rot Portal’s item cube on PC now glows purple instead of green so that it doesn’t look like a Shadow Item
  • Kalista’s Pierce spear can no longer fail to hit if she dies after casting
  • Fixed an issue where a Trundle’s Subjugate buff expiring while under the effect of an enemy Trundle’s Subjugate debuff could result in the Trundle becoming unkillable for the remainder of combat
  • Thresh will no longer continue pulling Revenant enemies who are reviving
  • Thresh can now start gaining Mana immediately after he stops pulling his target