It’s been known for a while now that Riot Games was targeting systemic mobility in League of Legends Summoner’s Rift with a new project that addresses “major mobility outliers that go too far breaking intended weaknesses (like Strikebreaker) and trimming lots of small movement speed creep across items and runes.”
The first batch of mobility changes will target items and runes, with a possible second pass focused on champions. The mobility changes are expected to be included in patch 11.13, which is due out on June 23, but they’re hitting the PBE this week.
Summoner’s Rift Lead Game Designer Jeevun Sidhu provided a preview of the item mobility changes coming with patch 11.13. The list includes changes to Stridebreaker, Trinity Force, Force of Nature, Black Cleaver, and more.
Stridebreaker
- [Removed] Halting Slash no longer dashes the user 300 units.
- Halting Slash Damage :: TAD Ratio :: 75% >>> 150%
- Slow :: 40% decaying over 2 seconds >>> 90%, decaying to 40% over 3 seconds
- Halting Slash Cooldown :: 20s >>> 15s
- [Added] Halting Slash can now be cast while moving
- Heroic Gait Passive :: 30 Move Speed >> 20 Move Speed
- Mythic Passive :: 3% Move Speed >>> 2% Move Speed
- Health :: 200 >> 400
Trinity Force
- Move Speed On-Hit :: 25 >>> 20
- Attack Damage :: 30 >>> 35
Force of Nature
- [Removed] No longer stacks Magic Resist and Movement Speed
- [New] Unique: When immobilized, regenerate 8% of your maximum health over 4 seconds
Black Cleaver
- Health :: 400 >>> 450
- Move Speed Per Stack of Carve :: 5 (max 30) >>> 3 (max 18)
Dead Man’s Plate
- Charge Time :: 8s >>> 4s
- Maximum Move Speed :: 60 >>> 40
- Damage on hit :: 1-100 magic damage based on stack count >>> 1-40 (+100% Base AD) physical damage based on stack count.
Death’s Dance
- Heal on Champ Takedown :: 10% >>> 15%
- [Removed] Takedowns grant 30% bonus Move Speed for 2 seconds
Galeforce
- Mythic Passive :: 3% Move Speed >>> 2% Move Speed
Prowler’s Claw
- Cooldown :: 60 >>> 90
- Sandswipe Targeting :: Any Enemy Unit >>> Enemy Champions
Shurelya’s Battlesong
- Inspire Active Move Speed :: 60% decaying Move Speed (30% floor) >>> 30% Move Speed non-decaying
Lich Bane
- Movement Speed :: 10% >>> 8%
- Ability Power :: 70 >>> 75
Cosmic Drive
- Movement Speed :: 10-30 (scaling with level) >>> 20
- Ability Power :: 75 >>> 80
Nimbus Cloak
- Move Speed Per Threshold :: 5%/20%/35% >>> 5%/20%/25%
This “intended weakness” is likely in reference to bruiser champions who need to be close to the enemy to deal damage. Halting Slash, for example, allowed champions like Olaf or Darius close the gap easily with the dash, making it difficult for carries to escape. With Stridebreaker no longer providing the dash, along with the number of other mobility changes, it will be interesting to see how things shake out.